제목   |  [Technology] Korea Traditional Culture Center to Open VR Experience Zone 작성일   |  2018-02-09 조회수   |  558

Korea Traditional Culture Center to Open VR Experience Zone 

 

 

 

 



The city of Jeonju will open a virtual reality experience zone at the Korea Traditional Culture Center for local residents and tourists next month.


According to the Jeonju IT & CT Industry Promotion Agency, the VR experience zone on the first floor of the Korea Traditional Culture Center (KTCC) will have on offer various video content including balloon making and zero gravity experience programs.


The service will be available for up to four people at a time when it opens to the public next month after a trial period in February.


Thanks to multi-user interactive VR solution dubbed Project Alice that allows a number of people to interact in a virtual space, which means users can swap items between each other, or move groups while enjoying a total of six programs.


Using controllers, users can aim and burst balloons, take apart and assemble car engines and parts, as well as create and exchange objects, as all part of Jeonju’s new technology initiative.


Article Source: http://koreabizwire.com/korea-traditional-culture-center-to-open-vr-experience-zone/110422
Image Source: http://koreabizwire.com/wp/wp-content/uploads/2018/02/1149046_221299_4944.jpg


VOCABULARY WORDS:
1. Trial period (n.) ~  time during which someone or something is tested
2. Dub (v.) ~ give an unofficial name or nickname to (someone or something)
3. Interactive (adj.) ~ allowing a two-way flow of information between a computer and a computer-user responding to a user's input
4. Burst (v.) ~ (of a container) break suddenly and violently apart, spilling the contents, typically as a result of an impact or internal pressure
5. Assemble (v.) ~ fit together the separate component parts of (a machine or other object)
6. Initiative (n.) ~ the ability to assess and initiate things independently


QUESTIONS FOR DISCUSSION:
1. What is virtual reality?
2. What do you think of the adding of virtual reality experience zone in Korea Traditional Culture Center?
3. What do you think are the other ways of making museums more interesting for younger generation?  

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